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    <title>Signal and Sensation</title>
    <link>https://signalandsensation.com</link>
    <description>Small browser experiments in sound, perception and arithmetic, each one resting on a measurement.</description>
    <language>en</language>
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    <item>
      <title>Day 102: The Sidechain</title>
      <link>https://signalandsensation.com/102</link>
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      <pubDate>Mon, 07 Sep 2026 00:00:00 GMT</pubDate>
      <description>The pump of house is a compressor on the pad keyed from the kick, and the release knob is the sound. Measured off the pad&apos;s own level: a kick every 469 ms pushes it down 16 dB, and with a 150 ms release it&apos;s more than 3 dB down for 82% of every beat, back in 378 ms. At 50 ms that&apos;s 51% and 220 ms, a dent. At 400 ms it never gets back, a quieter pad. The worklet compressor rendered offline agrees. Twelfth of twelve.</description>
      <category>audio</category>
      <category>synthesis</category>
      <category>web-audio</category>
      <category>dsp</category>
      <category>mixing</category>
      <category>patches</category>
    </item>
    <item>
      <title>Day 101: The Organ Bass</title>
      <link>https://signalandsensation.com/101</link>
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      <pubDate>Mon, 07 Sep 2026 00:00:00 GMT</pubDate>
      <description>The M1 organ bass under half of house is a Hammond in software: drawbars that hold, a percussion harmonic that comes in 17 dB above them and decays in 150 ms, and a click of 31 dB of high frequency in the first five milliseconds. All three read off the sound, the percussion to within 10 ms of its setting. It fires only on a note played alone, so a legato phrase gets it once, and that&apos;s the feel.</description>
      <category>audio</category>
      <category>synthesis</category>
      <category>web-audio</category>
      <category>dsp</category>
      <category>keys</category>
      <category>patches</category>
    </item>
    <item>
      <title>Day 100: The Snare</title>
      <link>https://signalandsensation.com/100</link>
      <guid isPermaLink="true">https://signalandsensation.com/100</guid>
      <pubDate>Mon, 07 Sep 2026 00:00:00 GMT</pubDate>
      <description>A 909 snare is two tones at 180 and 330 Hz and a burst of highpassed noise, and the tones decay faster than the noise, so every hit stops being a drum and becomes a hiss at some moment. Measured off the sound, that moment is 84 ms at half snappy, 203 at a quarter, and never arrives at full because the noise leads from the first millisecond. The two decays predict 91 and 202. Play it, or let it play the two and four.</description>
      <category>audio</category>
      <category>synthesis</category>
      <category>web-audio</category>
      <category>dsp</category>
      <category>drums</category>
      <category>patches</category>
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    <item>
      <title>Day 99: The Clap</title>
      <link>https://signalandsensation.com/99</link>
      <guid isPermaLink="true">https://signalandsensation.com/99</guid>
      <pubDate>Mon, 07 Sep 2026 00:00:00 GMT</pubDate>
      <description>A clap is four bursts of noise 10 ms apart and a tail. A drum machine gates one noise source, so every burst is fresh. A sampler layers one burst on itself, so every burst is the same noise, and a sound that repeats every 10 ms wears a comb of peaks every 100 Hz. Measured: the copied clap repeats exactly and its comb is 23 dB deep, the fresh one never comes closer than a third of the way and has no comb at all. Same envelope, same ear, different spectrum.</description>
      <category>audio</category>
      <category>synthesis</category>
      <category>web-audio</category>
      <category>dsp</category>
      <category>drums</category>
      <category>patches</category>
    </item>
    <item>
      <title>Day 98: The 909 Hat</title>
      <link>https://signalandsensation.com/98</link>
      <guid isPermaLink="true">https://signalandsensation.com/98</guid>
      <pubDate>Mon, 07 Sep 2026 00:00:00 GMT</pubDate>
      <description>A 909 hat is six square waves at 205, 254, 370, 304, 523 and 800 Hz, frequencies picked to share no period. Measured by sliding the sound against itself, the closest it ever comes to repeating is 49% different. Snap the same six onto a 50 Hz grid and it repeats exactly every 20 ms, and a tone appears where the metal was. Play it, tune it, or let it play house hats.</description>
      <category>audio</category>
      <category>synthesis</category>
      <category>web-audio</category>
      <category>dsp</category>
      <category>drums</category>
      <category>patches</category>
    </item>
    <item>
      <title>Day 97: The Acid Line</title>
      <link>https://signalandsensation.com/97</link>
      <guid isPermaLink="true">https://signalandsensation.com/97</guid>
      <pubDate>Mon, 07 Sep 2026 00:00:00 GMT</pubDate>
      <description>A 303 slide is a lag on the pitch in semitones, so it takes the same time whatever the interval. Measured off the sound, a semitone and an octave both get 63% of the way in 59.8 ms and 95% in 180 ms, and an octave covers twelve times the ground in that time rather than taking twelve times as long. The accent opens the filter 1.4 octaves and adds 3.5 dB, and leaving the level out makes an accented note measure quieter than a plain one.</description>
      <category>audio</category>
      <category>synthesis</category>
      <category>web-audio</category>
      <category>dsp</category>
      <category>acid</category>
      <category>patches</category>
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    <item>
      <title>Day 96: The Hoover</title>
      <link>https://signalandsensation.com/96</link>
      <guid isPermaLink="true">https://signalandsensation.com/96</guid>
      <pubDate>Mon, 07 Sep 2026 00:00:00 GMT</pubDate>
      <description>Pulse width does not filter, it deletes. A rectangle of width d has harmonic h at four over pi h times the sine of pi h d, so harmonic h is exactly silent whenever d is a multiple of one over h. Measured on a real rectangle against that formula, every harmonic lands within a thousandth of a dB, and sweeping the width takes each harmonic to silence exactly floor(h/2) times between nothing and a half. Play it, or let it play rave stabs.</description>
      <category>audio</category>
      <category>synthesis</category>
      <category>web-audio</category>
      <category>dsp</category>
      <category>leads</category>
      <category>patches</category>
    </item>
    <item>
      <title>Day 95: The Supersaw</title>
      <link>https://signalandsensation.com/95</link>
      <guid isPermaLink="true">https://signalandsensation.com/95</guid>
      <pubDate>Mon, 07 Sep 2026 00:00:00 GMT</pubDate>
      <description>Seven sawtooths spread across a detune, and the seven lines around every harmonic get h times further apart as you go up. Measured on A3 at 40 cents, the fundamental swells 53 dB and the beating dies at harmonic 36, where the voices are 183 Hz apart, against 43 predicted from where the clusters touch. At 80 cents it dies at 18 and at 10 cents it never does. That&apos;s why a supersaw beats at the bottom and hisses at the top.</description>
      <category>audio</category>
      <category>synthesis</category>
      <category>web-audio</category>
      <category>dsp</category>
      <category>leads</category>
      <category>patches</category>
    </item>
    <item>
      <title>Day 94: The FM Bass</title>
      <link>https://signalandsensation.com/94</link>
      <guid isPermaLink="true">https://signalandsensation.com/94</guid>
      <pubDate>Mon, 07 Sep 2026 00:00:00 GMT</pubDate>
      <description>Two sines, one modulating the other, and the spectrum is a Bessel function. Measured against the arithmetic at every ratio and index the page offers, the worst sideband is 0.18 dB out. At an index of 2.405 the first zero of J0 takes the note out of its own sound, 80 dB down while the sound stays loud, and a decaying index passes through that null 62 ms into every note, predicted at 61. At a ratio of 1 or 2 the folded sidebands land back on the note and the null only half happens.</description>
      <category>audio</category>
      <category>synthesis</category>
      <category>web-audio</category>
      <category>dsp</category>
      <category>bass</category>
      <category>patches</category>
    </item>
    <item>
      <title>Day 93: The Wobble</title>
      <link>https://signalandsensation.com/93</link>
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      <pubDate>Mon, 07 Sep 2026 00:00:00 GMT</pubDate>
      <description>A wobble is a saw through a resonant lowpass swept by a tempo locked LFO, and it doesn&apos;t sweep, it steps. The filter peak can only land on a harmonic of the note, so on a 55 Hz saw it climbs a staircase of 32 harmonics from the third to the 45th, a fourth wide at the bottom and 0.39 of a semitone at the top, going round 4.6 times a second on an eighth note at 140. Sharp resonance lifts each step 18 dB, soft lifts it 6. Play it, or let it play a bassline.</description>
      <category>audio</category>
      <category>synthesis</category>
      <category>web-audio</category>
      <category>dsp</category>
      <category>bass</category>
      <category>patches</category>
    </item>
    <item>
      <title>Day 92: The Reese</title>
      <link>https://signalandsensation.com/92</link>
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      <pubDate>Mon, 07 Sep 2026 00:00:00 GMT</pubDate>
      <description>The reese is two saws a few cents apart, and every harmonic beats at its own multiple of the detune. At 15 cents on A1 the fundamentals drift round each other every 2.09 s and the eighth harmonic beats 3.83 times a second, both read off the sound. The lowpass decides the fastest beat you hear: 5 Hz closed, 12 Hz open, and at 30 cents open it passes 15 Hz and the growl becomes grit. Play it, or let it play a bar of drum and bass.</description>
      <category>audio</category>
      <category>synthesis</category>
      <category>web-audio</category>
      <category>dsp</category>
      <category>bass</category>
      <category>patches</category>
    </item>
    <item>
      <title>Day 91: The 808</title>
      <link>https://signalandsensation.com/91</link>
      <guid isPermaLink="true">https://signalandsensation.com/91</guid>
      <pubDate>Mon, 07 Sep 2026 00:00:00 GMT</pubDate>
      <description>The 808 is one sine with a pitch envelope. It starts at 147 Hz and lands on 49 in 155 ms, and the tail takes 2.4 s to fall 60 dB. A phone speaker plays 1% of it, and 84% of that is the first 50 ms. Clipping it hard buys the phone under 3 dB. Playing it an octave up buys 10. Play it on the keys, or let it play itself.</description>
      <category>audio</category>
      <category>synthesis</category>
      <category>web-audio</category>
      <category>dsp</category>
      <category>drums</category>
      <category>patches</category>
    </item>
    <item>
      <title>Day 90: Bit Crush</title>
      <link>https://signalandsensation.com/90</link>
      <guid isPermaLink="true">https://signalandsensation.com/90</guid>
      <pubDate>Mon, 07 Sep 2026 00:00:00 GMT</pubDate>
      <description>The lo-fi knobs, measured. Eight bits puts the noise floor 48.9 dB down, a tenth off the textbook figure, and turns a note at -40 dB into 27% distortion. Four bits gives 25 dB and that quiet note comes out as nothing at all. Dither brings it back as a tone in hiss for 4.9 dB of noise, and holding samples at 6 kHz grows a 1 kHz tone two images at 5 and 7 kHz, -14 and -17 dB, where the sinc says they should be.</description>
      <category>audio</category>
      <category>synthesis</category>
      <category>web-audio</category>
      <category>dsp</category>
      <category>lo-fi</category>
    </item>
    <item>
      <title>Day 89: The Mono Button</title>
      <link>https://signalandsensation.com/89</link>
      <guid isPermaLink="true">https://signalandsensation.com/89</guid>
      <pubDate>Mon, 07 Sep 2026 00:00:00 GMT</pubDate>
      <description>Most systems play the bass in mono, and a bass widened for headphones pays for it there. A 10 ms delay on one side reads as out of phase and takes 16 dB off a 55 Hz bass in the sum. A detuned pair pumps in mono every 1.6 s, 54 dB deep. Sum and difference combs are as wide as either and lose nothing at all, measured.</description>
      <category>audio</category>
      <category>synthesis</category>
      <category>web-audio</category>
      <category>dsp</category>
      <category>mixing</category>
      <category>stereo</category>
    </item>
    <item>
      <title>Day 88: The Chord Stab</title>
      <link>https://signalandsensation.com/88</link>
      <guid isPermaLink="true">https://signalandsensation.com/88</guid>
      <pubDate>Mon, 07 Sep 2026 00:00:00 GMT</pubDate>
      <description>A chord&apos;s shimmer is its tuning. In equal temperament the third of a C major is 13.7 cents sharp of 5:4, so the root&apos;s fifth harmonic and the third&apos;s fourth miss by 10.4 Hz and beat that fast, measured off the sound, swelling 15 dB. In just tuning the same pair sits dead still. A minor third beats faster, and a 250 ms stab still holds two and a half swells of it.</description>
      <category>audio</category>
      <category>synthesis</category>
      <category>web-audio</category>
      <category>dsp</category>
      <category>tuning</category>
    </item>
    <item>
      <title>Day 87: Warm and Harsh</title>
      <link>https://signalandsensation.com/87</link>
      <guid isPermaLink="true">https://signalandsensation.com/87</guid>
      <pubDate>Mon, 07 Sep 2026 00:00:00 GMT</pubDate>
      <description>Distortion is a curve, and everything people say about warm and harsh is a claim about its shape. Measured at the same distortion, a soft clip&apos;s harmonics fall 39 dB an octave and a hard clip&apos;s fall 12. Even harmonics need an asymmetric curve, and on two tones they cost a note two octaves down that nobody played, at -29 dB.</description>
      <category>audio</category>
      <category>synthesis</category>
      <category>web-audio</category>
      <category>dsp</category>
      <category>mixing</category>
    </item>
    <item>
      <title>Day 86: Noise and the Hat</title>
      <link>https://signalandsensation.com/86</link>
      <guid isPermaLink="true">https://signalandsensation.com/86</guid>
      <pubDate>Mon, 07 Sep 2026 00:00:00 GMT</pubDate>
      <description>Noise has a colour, and the colour is a number: white is flat, pink falls 3 dB an octave, brown falls 6, measured. A hi-hat is what noise is for, and the 808&apos;s is six square waves chosen to share no harmonic. How little pitch that leaves is a number too, 45% for the six and 16% for the finished hat.</description>
      <category>audio</category>
      <category>synthesis</category>
      <category>web-audio</category>
      <category>dsp</category>
      <category>drums</category>
    </item>
    <item>
      <title>Day 85: The Pump</title>
      <link>https://signalandsensation.com/85</link>
      <guid isPermaLink="true">https://signalandsensation.com/85</guid>
      <pubDate>Mon, 07 Sep 2026 00:00:00 GMT</pubDate>
      <description>Sidechain pumping, the bass ducking under every kick, is done for loudness. Measured at the same peak, it buys about half a loudness unit at best, costs 1.5 without lookahead, and a loudness meter shows 2.4 LU of a 15 dB duck. The last part of the series, and the one where the reason turns out to be the groove.</description>
      <category>audio</category>
      <category>synthesis</category>
      <category>web-audio</category>
      <category>dsp</category>
      <category>mixing</category>
    </item>
    <item>
      <title>Day 84: The Grime Square</title>
      <link>https://signalandsensation.com/84</link>
      <guid isPermaLink="true">https://signalandsensation.com/84</guid>
      <pubDate>Mon, 07 Sep 2026 00:00:00 GMT</pubDate>
      <description>A pulse wave has one knob, its width, and the width decides which harmonics do not exist. At half it is a square and every even harmonic is gone. At a third, every third. At a quarter, every fourth. Measured, exactly, and then the naive digital square measured against the exact one.</description>
      <category>audio</category>
      <category>synthesis</category>
      <category>web-audio</category>
      <category>dsp</category>
      <category>lead</category>
    </item>
    <item>
      <title>Day 83: The Wobble</title>
      <link>https://signalandsensation.com/83</link>
      <guid isPermaLink="true">https://signalandsensation.com/83</guid>
      <pubDate>Mon, 07 Sep 2026 00:00:00 GMT</pubDate>
      <description>A saw through a resonant lowpass with the cutoff swept by an LFO at the tempo. Sweep it in hertz and the wobble sounds open 80% of the time, because the ear hears octaves. And however you sweep it, the resonance cannot keep up, 3 dB short at half notes and 6 dB short at sixteenths.</description>
      <category>audio</category>
      <category>synthesis</category>
      <category>web-audio</category>
      <category>dsp</category>
      <category>bass</category>
    </item>
    <item>
      <title>Day 82: The Supersaw</title>
      <link>https://signalandsensation.com/82</link>
      <guid isPermaLink="true">https://signalandsensation.com/82</guid>
      <pubDate>Mon, 07 Sep 2026 00:00:00 GMT</pubDate>
      <description>Seven saws spread across thirty cents is the sound of every trance lead. Everyone argues about how many voices. Measured, the movement is about 2 dB whether you stack two or sixteen, and what more voices buy is that the shimmer never repeats, but only if the spacing is uneven. Evenly spaced, seven voices loop every 3.1 seconds.</description>
      <category>audio</category>
      <category>synthesis</category>
      <category>web-audio</category>
      <category>dsp</category>
      <category>lead</category>
    </item>
    <item>
      <title>Day 81: The 808 on a Phone</title>
      <link>https://signalandsensation.com/81</link>
      <guid isPermaLink="true">https://signalandsensation.com/81</guid>
      <pubDate>Mon, 07 Sep 2026 00:00:00 GMT</pubDate>
      <description>A phone speaker hears one per cent of a clean 808, and 93% of that is the first 60 milliseconds. Saturation does not bring the energy back, it moves it later into the body of the note. Drive makes a sub last on a phone. It does not make it louder.</description>
      <category>audio</category>
      <category>synthesis</category>
      <category>web-audio</category>
      <category>dsp</category>
      <category>bass</category>
    </item>
    <item>
      <title>Day 80: The Reese</title>
      <link>https://signalandsensation.com/80</link>
      <guid isPermaLink="true">https://signalandsensation.com/80</guid>
      <pubDate>Mon, 07 Sep 2026 00:00:00 GMT</pubDate>
      <description>Two saws seven cents apart, into a lowpass, into saturation. The bass under most of jungle, built from the last four parts. Saturation flattens its swell from 6.4 dB to under 1, and cannot stop the sub vanishing 60 dB down every four and a half seconds. That is why there is a sine under every Reese.</description>
      <category>audio</category>
      <category>synthesis</category>
      <category>web-audio</category>
      <category>dsp</category>
      <category>bass</category>
    </item>
    <item>
      <title>Day 79: One Detune, Ten Speeds</title>
      <link>https://signalandsensation.com/79</link>
      <guid isPermaLink="true">https://signalandsensation.com/79</guid>
      <pubDate>Mon, 07 Sep 2026 00:00:00 GMT</pubDate>
      <description>Two saws seven cents apart is the Reese, the bass under most of jungle. Detune them and they beat, but a saw is a stack of harmonics and the tenth one beats ten times faster than the first. One knob, and every harmonic moves at its own speed.</description>
      <category>audio</category>
      <category>synthesis</category>
      <category>web-audio</category>
      <category>dsp</category>
      <category>bass</category>
    </item>
    <item>
      <title>Day 78: The Click Is Not the Note</title>
      <link>https://signalandsensation.com/78</link>
      <guid isPermaLink="true">https://signalandsensation.com/78</guid>
      <pubDate>Mon, 07 Sep 2026 00:00:00 GMT</pubDate>
      <description>A pure 55 Hz sine has one frequency in it, and it still clicks when the note starts. How much depends on where the wave was at that instant, by 19 dB. The click is the envelope, and the attack is a filter on it.</description>
      <category>audio</category>
      <category>synthesis</category>
      <category>web-audio</category>
      <category>dsp</category>
      <category>bass</category>
    </item>
    <item>
      <title>Day 77: Where the Filter Really Cuts</title>
      <link>https://signalandsensation.com/77</link>
      <guid isPermaLink="true">https://signalandsensation.com/77</guid>
      <pubDate>Mon, 07 Sep 2026 00:00:00 GMT</pubDate>
      <description>The cutoff dial on a synth is only telling the truth at one setting of the resonance dial. Turn the resonance to 2 and a cutoff reading 1,000 Hz cuts at 1,485. Measured off the filter, not the diagram.</description>
      <category>audio</category>
      <category>synthesis</category>
      <category>web-audio</category>
      <category>dsp</category>
      <category>measurement</category>
    </item>
    <item>
      <title>Day 76: Stack Sines, Get a Saw</title>
      <link>https://signalandsensation.com/76</link>
      <guid isPermaLink="true">https://signalandsensation.com/76</guid>
      <pubDate>Mon, 07 Sep 2026 00:00:00 GMT</pubDate>
      <description>A sawtooth is not a thing a synth has, it is a stack of sine waves each 1/n as loud as the first. Build it one sine at a time and listen to it turn into the sound every bass patch starts from.</description>
      <category>audio</category>
      <category>synthesis</category>
      <category>web-audio</category>
      <category>maths</category>
      <category>dsp</category>
    </item>
    <item>
      <title>Day 75: How Far Ahead You Can See</title>
      <link>https://signalandsensation.com/75</link>
      <guid isPermaLink="true">https://signalandsensation.com/75</guid>
      <pubDate>Sun, 06 Sep 2026 00:00:00 GMT</pubDate>
      <description>Eight copies of the same system, started a billionth apart. They move as one and then they do not, and the moment they stop agreeing is a number. A thousand times more precision buys 2.6 more seconds.</description>
      <category>chaos</category>
      <category>physics</category>
      <category>maths</category>
      <category>simulation</category>
      <category>web-audio</category>
    </item>
    <item>
      <title>Day 74: The Glass That Keeps Ringing</title>
      <link>https://signalandsensation.com/74</link>
      <guid isPermaLink="true">https://signalandsensation.com/74</guid>
      <pubDate>Sun, 06 Sep 2026 00:00:00 GMT</pubDate>
      <description>How long a glass rings and how narrowly it listens are the same number. Measure it both ways and they agree, unless you sweep past it too fast, and then one of them is 64% wrong.</description>
      <category>audio</category>
      <category>physics</category>
      <category>dsp</category>
      <category>measurement</category>
      <category>web-audio</category>
    </item>
    <item>
      <title>Day 73: The Note That Disappears</title>
      <link>https://signalandsensation.com/73</link>
      <guid isPermaLink="true">https://signalandsensation.com/73</guid>
      <pubDate>Sun, 06 Sep 2026 00:00:00 GMT</pubDate>
      <description>Wobble a note&apos;s pitch fast enough and it stops being a wobble and becomes a chord. Turn the depth to 2.405 and the note you started with is 132 dB down, while everything around it carries on.</description>
      <category>audio</category>
      <category>web-audio</category>
      <category>maths</category>
      <category>dsp</category>
      <category>synthesis</category>
    </item>
    <item>
      <title>Day 72: The Last Bounce</title>
      <link>https://signalandsensation.com/72</link>
      <guid isPermaLink="true">https://signalandsensation.com/72</guid>
      <pubDate>Sun, 06 Sep 2026 00:00:00 GMT</pubDate>
      <description>A dropped ball never quite stops bouncing, and stops after 4.81 seconds. The rattle at the end is the tail of a series you can hear converging.</description>
      <category>maths</category>
      <category>physics</category>
      <category>audio</category>
      <category>web-audio</category>
      <category>simulation</category>
    </item>
    <item>
      <title>Day 71: The Temperature It Cannot Decide At</title>
      <link>https://signalandsensation.com/71</link>
      <guid isPermaLink="true">https://signalandsensation.com/71</guid>
      <pubDate>Sun, 06 Sep 2026 00:00:00 GMT</pubDate>
      <description>A sheet of magnets is either lined up or it is noise, except at one temperature, where it fills with patches of every size at once. Onsager worked that temperature out exactly in 1944 and the sheet finds it back.</description>
      <category>physics</category>
      <category>maths</category>
      <category>audio</category>
      <category>web-audio</category>
      <category>simulation</category>
    </item>
    <item>
      <title>Day 70: The Swing That Hands It Over</title>
      <link>https://signalandsensation.com/70</link>
      <guid isPermaLink="true">https://signalandsensation.com/70</guid>
      <pubDate>Sun, 06 Sep 2026 00:00:00 GMT</pubDate>
      <description>Two pendulums joined by a weak spring. Start one and it stops dead a minute later with the other one swinging, then takes it all back. The clock is the difference between two frequencies a hundredth of a hertz apart.</description>
      <category>physics</category>
      <category>audio</category>
      <category>web-audio</category>
      <category>simulation</category>
      <category>oscillators</category>
    </item>
    <item>
      <title>Day 69: The Tap That Loses Count</title>
      <link>https://signalandsensation.com/69</link>
      <guid isPermaLink="true">https://signalandsensation.com/69</guid>
      <pubDate>Sun, 06 Sep 2026 00:00:00 GMT</pubDate>
      <description>Open a tap slowly and the drips are even. Open it more and they pair up, then go to four, then eight, and the doublings arrive faster each time at a rate that is the same in every system that does this.</description>
      <category>maths</category>
      <category>chaos</category>
      <category>audio</category>
      <category>web-audio</category>
      <category>numerics</category>
    </item>
    <item>
      <title>Day 68: Every Path Takes the Same Time</title>
      <link>https://signalandsensation.com/68</link>
      <guid isPermaLink="true">https://signalandsensation.com/68</guid>
      <pubDate>Sun, 06 Sep 2026 00:00:00 GMT</pubDate>
      <description>Sound leaves one focus of an ellipse in every direction, bounces once, and every single copy arrives at the other focus having travelled exactly the same distance. Step five centimetres off it and half the effect is gone.</description>
      <category>physics</category>
      <category>audio</category>
      <category>web-audio</category>
      <category>acoustics</category>
      <category>geometry</category>
    </item>
    <item>
      <title>Day 67: Walk the Quiet Lines</title>
      <link>https://signalandsensation.com/67</link>
      <guid isPermaLink="true">https://signalandsensation.com/67</guid>
      <pubDate>Sun, 06 Sep 2026 00:00:00 GMT</pubDate>
      <description>Two speakers playing the same note fill a room with fixed lines of silence. Pace out the gaps between them and you have measured the speed of sound without timing anything.</description>
      <category>physics</category>
      <category>audio</category>
      <category>web-audio</category>
      <category>acoustics</category>
      <category>measurement</category>
    </item>
    <item>
      <title>Day 66: The Wire That Sings</title>
      <link>https://signalandsensation.com/66</link>
      <guid isPermaLink="true">https://signalandsensation.com/66</guid>
      <pubDate>Sun, 06 Sep 2026 00:00:00 GMT</pubDate>
      <description>Air will not stay attached to the back of a wire. It peels off alternate sides, kicks the wire as it goes, and the rate it does that at barely changes across four decades of flow.</description>
      <category>physics</category>
      <category>audio</category>
      <category>web-audio</category>
      <category>simulation</category>
      <category>fluids</category>
    </item>
    <item>
      <title>Day 65: Outrun Your Own Sound</title>
      <link>https://signalandsensation.com/65</link>
      <guid isPermaLink="true">https://signalandsensation.com/65</guid>
      <pubDate>Sun, 06 Sep 2026 00:00:00 GMT</pubDate>
      <description>Drag a source about and its sound leaves from where it was, not where it is. Push it past the speed of sound and the waves pile onto a cone that nothing in the code draws.</description>
      <category>physics</category>
      <category>audio</category>
      <category>web-audio</category>
      <category>simulation</category>
      <category>games</category>
    </item>
    <item>
      <title>Day 64: One Bit a Letter</title>
      <link>https://signalandsensation.com/64</link>
      <guid isPermaLink="true">https://signalandsensation.com/64</guid>
      <pubDate>Sun, 23 Aug 2026 00:00:00 GMT</pubDate>
      <description>Guess the next letter of a sentence until you get it. How far down your guesses the answer sits measures how much English you already know, in bits, and you will beat the machine.</description>
      <category>information-theory</category>
      <category>maths</category>
      <category>algorithms</category>
      <category>language</category>
      <category>games</category>
    </item>
    <item>
      <title>Day 63: Which Is Louder</title>
      <link>https://signalandsensation.com/63</link>
      <guid isPermaLink="true">https://signalandsensation.com/63</guid>
      <pubDate>Sun, 23 Aug 2026 00:00:00 GMT</pubDate>
      <description>Two clips with identical peak levels, and one is obviously louder. Your answers reveal which of three measures you are actually following, and it is not the one on the meter.</description>
      <category>audio</category>
      <category>dsp</category>
      <category>psychoacoustics</category>
      <category>perception</category>
      <category>games</category>
    </item>
    <item>
      <title>Day 62: Same or Different</title>
      <link>https://signalandsensation.com/62</link>
      <guid isPermaLink="true">https://signalandsensation.com/62</guid>
      <pubDate>Sun, 23 Aug 2026 00:00:00 GMT</pubDate>
      <description>Hold a note in your head for three seconds and you can spot a twenty cent change. Put six other notes in the gap and it takes fifty. Fill it with noise instead and almost nothing happens.</description>
      <category>psychoacoustics</category>
      <category>audio</category>
      <category>memory</category>
      <category>perception</category>
      <category>games</category>
    </item>
    <item>
      <title>Day 61: How Far Is That Wall</title>
      <link>https://signalandsensation.com/61</link>
      <guid isPermaLink="true">https://signalandsensation.com/61</guid>
      <pubDate>Sun, 23 Aug 2026 00:00:00 GMT</pubDate>
      <description>Clap, hear the echo, click the distance. You will be within about five per cent in a minute, and completely lost outside a band three and a half doublings wide.</description>
      <category>psychoacoustics</category>
      <category>audio</category>
      <category>web-audio</category>
      <category>perception</category>
      <category>games</category>
    </item>
    <item>
      <title>Day 60: How Many Voices Can You Follow</title>
      <link>https://signalandsensation.com/60</link>
      <guid isPermaLink="true">https://signalandsensation.com/60</guid>
      <pubDate>Sun, 23 Aug 2026 00:00:00 GMT</pubDate>
      <description>Two voices in different places are far easier to separate than two in the same place. The help has a size in decibels, and at this pitch almost none of it comes from your head being in the way.</description>
      <category>psychoacoustics</category>
      <category>audio</category>
      <category>web-audio</category>
      <category>perception</category>
      <category>games</category>
    </item>
    <item>
      <title>Day 59: The Whistle You Cannot Blow</title>
      <link>https://signalandsensation.com/59</link>
      <guid isPermaLink="true">https://signalandsensation.com/59</guid>
      <pubDate>Sun, 23 Aug 2026 00:00:00 GMT</pubDate>
      <description>A browser will hand you a 96 kHz audio context and let you synthesise a 35 kHz dog whistle without complaint. Three ceilings stand between that and a dog, and the code only clears one of them.</description>
      <category>psychoacoustics</category>
      <category>audio</category>
      <category>web-audio</category>
      <category>perception</category>
      <category>games</category>
    </item>
    <item>
      <title>Day 58: Point at the Sound</title>
      <link>https://signalandsensation.com/58</link>
      <guid isPermaLink="true">https://signalandsensation.com/58</guid>
      <pubDate>Sun, 23 Aug 2026 00:00:00 GMT</pubDate>
      <description>A shooting gallery for your ears. Switch off one cue at a time and the score tells you what that cue was worth, in degrees.</description>
      <category>psychoacoustics</category>
      <category>audio</category>
      <category>web-audio</category>
      <category>perception</category>
      <category>games</category>
    </item>
    <item>
      <title>Day 57: The Wedge You Can Bow In</title>
      <link>https://signalandsensation.com/57</link>
      <guid isPermaLink="true">https://signalandsensation.com/57</guid>
      <pubDate>Sun, 23 Aug 2026 00:00:00 GMT</pubDate>
      <description>A bowed string will only speak inside a wedge of bow force and bow position. Two boundaries, two different power laws, and the gap between them closes near the bridge.</description>
      <category>audio</category>
      <category>physics</category>
      <category>web-audio</category>
      <category>dsp</category>
      <category>simulation</category>
    </item>
    <item>
      <title>Day 56: Blow Into a Tube</title>
      <link>https://signalandsensation.com/56</link>
      <guid isPermaLink="true">https://signalandsensation.com/56</guid>
      <pubDate>Sun, 23 Aug 2026 00:00:00 GMT</pubDate>
      <description>A clarinet with no oscillator in it. A tube and a flap of cane, and the note is what the loop between them settles on.</description>
      <category>audio</category>
      <category>physics</category>
      <category>web-audio</category>
      <category>dsp</category>
      <category>synthesis</category>
    </item>
    <item>
      <title>Day 55: One Knob, Three Sounds</title>
      <link>https://signalandsensation.com/55</link>
      <guid isPermaLink="true">https://signalandsensation.com/55</guid>
      <pubDate>Sun, 23 Aug 2026 00:00:00 GMT</pubDate>
      <description>A tone whose loudness wobbles. Speed the wobble up and it becomes three separate notes, without the signal changing in any way at all.</description>
      <category>psychoacoustics</category>
      <category>audio</category>
      <category>dsp</category>
    </item>
    <item>
      <title>Day 54: The Shape You Cannot Hear</title>
      <link>https://signalandsensation.com/54</link>
      <guid isPermaLink="true">https://signalandsensation.com/54</guid>
      <pubDate>Sun, 23 Aug 2026 00:00:00 GMT</pubDate>
      <description>Draw a spectrum, then rearrange its phases. The waveform becomes unrecognisable, the sound does not change, and the peak moves by six decibels.</description>
      <category>audio</category>
      <category>dsp</category>
      <category>psychoacoustics</category>
    </item>
    <item>
      <title>Day 53: A Drum Has No Note</title>
      <link>https://signalandsensation.com/53</link>
      <guid isPermaLink="true">https://signalandsensation.com/53</guid>
      <pubDate>Sun, 23 Aug 2026 00:00:00 GMT</pubDate>
      <description>Tap a membrane anywhere and watch which of its modes you reached. Hit the centre and you can only reach three of sixteen.</description>
      <category>physics</category>
      <category>audio</category>
      <category>maths</category>
    </item>
    <item>
      <title>Day 52: Where the Beating Stops</title>
      <link>https://signalandsensation.com/52</link>
      <guid isPermaLink="true">https://signalandsensation.com/52</guid>
      <pubDate>Sun, 23 Aug 2026 00:00:00 GMT</pubDate>
      <description>Slide one note against another and hunt for the places the wobble disappears. They turn out to be the intervals music already uses.</description>
      <category>psychoacoustics</category>
      <category>audio</category>
      <category>maths</category>
    </item>
    <item>
      <title>Day 51: Where the Fundamental Goes</title>
      <link>https://signalandsensation.com/51</link>
      <guid isPermaLink="true">https://signalandsensation.com/51</guid>
      <pubDate>Sun, 23 Aug 2026 00:00:00 GMT</pubDate>
      <description>Drag one number and the note you are listening to disappears while the sound gets louder. Bessel functions say exactly where.</description>
      <category>audio</category>
      <category>dsp</category>
      <category>maths</category>
    </item>
    <item>
      <title>Day 50: The Collision You Did Not Expect</title>
      <link>https://signalandsensation.com/50</link>
      <guid isPermaLink="true">https://signalandsensation.com/50</guid>
      <pubDate>Sat, 22 Aug 2026 00:00:00 GMT</pubDate>
      <description>Fifty days in, the last one is about how soon two things land in the same place. It is much sooner than it feels.</description>
      <category>probability</category>
      <category>algorithms</category>
      <category>information-theory</category>
    </item>
    <item>
      <title>Day 49: Up or Down Is Up to You</title>
      <link>https://signalandsensation.com/49</link>
      <guid isPermaLink="true">https://signalandsensation.com/49</guid>
      <pubDate>Sat, 22 Aug 2026 00:00:00 GMT</pubDate>
      <description>Two tones half an octave apart. Whether they went up or down is not in the signal, and you will still be sure.</description>
      <category>psychoacoustics</category>
      <category>audio</category>
      <category>perception</category>
    </item>
    <item>
      <title>Day 48: Bulbs Know Fractions</title>
      <link>https://signalandsensation.com/48</link>
      <guid isPermaLink="true">https://signalandsensation.com/48</guid>
      <pubDate>Sat, 22 Aug 2026 00:00:00 GMT</pubDate>
      <description>Every bulb on the Mandelbrot set repeats with a period equal to the denominator of where it is attached, and between any two bulbs sits their Farey mediant.</description>
      <category>maths</category>
      <category>fractals</category>
      <category>numerics</category>
    </item>
    <item>
      <title>Day 47: The Same Colour Twice</title>
      <link>https://signalandsensation.com/47</link>
      <guid isPermaLink="true">https://signalandsensation.com/47</guid>
      <pubDate>Sat, 22 Aug 2026 00:00:00 GMT</pubDate>
      <description>Two spectra with nothing in common that are the same colour, until you change the light.</description>
      <category>colour</category>
      <category>vision</category>
      <category>maths</category>
    </item>
    <item>
      <title>Day 46: Two Numbers Make a Vowel</title>
      <link>https://signalandsensation.com/46</link>
      <guid isPermaLink="true">https://signalandsensation.com/46</guid>
      <pubDate>Sat, 22 Aug 2026 00:00:00 GMT</pubDate>
      <description>A vowel is two bumps in a spectrum. A voice can only send them at multiples of its own pitch, and a high voice cannot send enough.</description>
      <category>psychoacoustics</category>
      <category>audio</category>
      <category>dsp</category>
    </item>
    <item>
      <title>Day 45: The Best of All Triangles</title>
      <link>https://signalandsensation.com/45</link>
      <guid isPermaLink="true">https://signalandsensation.com/45</guid>
      <pubDate>Sat, 22 Aug 2026 00:00:00 GMT</pubDate>
      <description>Delaunay maximises the smallest angle in a mesh. I checked it exhaustively, and then noticed the maximum is dreadful.</description>
      <category>geometry</category>
      <category>algorithms</category>
      <category>graphics</category>
    </item>
    <item>
      <title>Day 44: Fair to Things You Have Forgotten</title>
      <link>https://signalandsensation.com/44</link>
      <guid isPermaLink="true">https://signalandsensation.com/44</guid>
      <pubDate>Sat, 22 Aug 2026 00:00:00 GMT</pubDate>
      <description>Pick six items uniformly from a stream of unknown length while holding only six. The items you threw away had exactly the same chance as the one in your hand.</description>
      <category>algorithms</category>
      <category>probability</category>
      <category>streaming</category>
    </item>
    <item>
      <title>Day 43: Faster Forever</title>
      <link>https://signalandsensation.com/43</link>
      <guid isPermaLink="true">https://signalandsensation.com/43</guid>
      <pubDate>Sat, 22 Aug 2026 00:00:00 GMT</pubDate>
      <description>A click track that speeds up without limit, built out of a nine-second loop that repeats exactly.</description>
      <category>psychoacoustics</category>
      <category>audio</category>
      <category>rhythm</category>
    </item>
    <item>
      <title>Day 42: One Bit Too Many</title>
      <link>https://signalandsensation.com/42</link>
      <guid isPermaLink="true">https://signalandsensation.com/42</guid>
      <pubDate>Sat, 22 Aug 2026 00:00:00 GMT</pubDate>
      <description>Huffman coding is provably optimal and famously within one bit of entropy. On the right source that one bit is a twelve-fold overhead.</description>
      <category>algorithms</category>
      <category>information-theory</category>
      <category>compression</category>
    </item>
    <item>
      <title>Day 41: Modes That Stop Being Harmonic</title>
      <link>https://signalandsensation.com/41</link>
      <guid isPermaLink="true">https://signalandsensation.com/41</guid>
      <pubDate>Sat, 22 Aug 2026 00:00:00 GMT</pubDate>
      <description>Twelve masses on springs. The first few modes are the harmonics you would expect. The last few are nowhere near.</description>
      <category>physics</category>
      <category>audio</category>
      <category>maths</category>
    </item>
    <item>
      <title>Day 40: The Shape Decides</title>
      <link>https://signalandsensation.com/40</link>
      <guid isPermaLink="true">https://signalandsensation.com/40</guid>
      <pubDate>Sat, 22 Aug 2026 00:00:00 GMT</pubDate>
      <description>The convex hull of n random points has far fewer than n vertices. How many fewer depends on the shape they came from, not on n.</description>
      <category>algorithms</category>
      <category>geometry</category>
      <category>probability</category>
    </item>
    <item>
      <title>Day 39: A Tone in Neither Ear</title>
      <link>https://signalandsensation.com/39</link>
      <guid isPermaLink="true">https://signalandsensation.com/39</guid>
      <pubDate>Sat, 22 Aug 2026 00:00:00 GMT</pubDate>
      <description>The same noise in both ears, with one narrow band phase-inverted on the right. Each ear alone is featureless. Together they produce a pitch.</description>
      <category>psychoacoustics</category>
      <category>audio</category>
      <category>dsp</category>
    </item>
    <item>
      <title>Day 38: Every Boundary Is All Three</title>
      <link>https://signalandsensation.com/38</link>
      <guid isPermaLink="true">https://signalandsensation.com/38</guid>
      <pubDate>Sat, 22 Aug 2026 00:00:00 GMT</pubDate>
      <description>Newton&apos;s method on z³ − 1 has three basins. Pick any point on any boundary between them and all three are arbitrarily close.</description>
      <category>maths</category>
      <category>fractals</category>
      <category>numerics</category>
    </item>
    <item>
      <title>Day 37: The Wheel Goes Backwards</title>
      <link>https://signalandsensation.com/37</link>
      <guid isPermaLink="true">https://signalandsensation.com/37</guid>
      <pubDate>Sat, 22 Aug 2026 00:00:00 GMT</pubDate>
      <description>Two wheels on one shaft, one seen continuously and one at 24 frames a second. Half of all speeds make the second wheel spin the wrong way.</description>
      <category>perception</category>
      <category>dsp</category>
      <category>animation</category>
    </item>
    <item>
      <title>Day 36: A Filter That Lies</title>
      <link>https://signalandsensation.com/36</link>
      <guid isPermaLink="true">https://signalandsensation.com/36</guid>
      <pubDate>Sat, 22 Aug 2026 00:00:00 GMT</pubDate>
      <description>A Bloom filter&apos;s false-positive rate has a famous closed-form formula. The formula is right about filters in general and wrong about yours.</description>
      <category>algorithms</category>
      <category>data-structures</category>
      <category>probability</category>
    </item>
    <item>
      <title>Day 35: Which Half Matters</title>
      <link>https://signalandsensation.com/35</link>
      <guid isPermaLink="true">https://signalandsensation.com/35</guid>
      <pubDate>Sat, 22 Aug 2026 00:00:00 GMT</pubDate>
      <description>A Fourier transform splits an image into sizes and offsets. Throw away the sizes and you can still read it. Throw away the offsets and you cannot.</description>
      <category>dsp</category>
      <category>vision</category>
      <category>algorithms</category>
    </item>
    <item>
      <title>Day 34: Cloth</title>
      <link>https://signalandsensation.com/34</link>
      <guid isPermaLink="true">https://signalandsensation.com/34</guid>
      <pubDate>Sat, 22 Aug 2026 00:00:00 GMT</pubDate>
      <description>No springs, no stiffness, no forces between the threads. Just moving the links back to the right length, over and over.</description>
      <category>physics</category>
      <category>simulation</category>
    </item>
    <item>
      <title>Day 33: The Best Fraction</title>
      <link>https://signalandsensation.com/33</link>
      <guid isPermaLink="true">https://signalandsensation.com/33</guid>
      <pubDate>Sat, 22 Aug 2026 00:00:00 GMT</pubDate>
      <description>22/7 is not just close to π. Nothing with a smaller denominator is closer, and there is a machine that finds such fractions.</description>
      <category>maths</category>
      <category>algorithms</category>
    </item>
    <item>
      <title>Day 32: The Shadow A Sound Casts</title>
      <link>https://signalandsensation.com/32</link>
      <guid isPermaLink="true">https://signalandsensation.com/32</guid>
      <pubDate>Sat, 22 Aug 2026 00:00:00 GMT</pubDate>
      <description>A loud sound hides quiet ones for a fifth of a second afterwards, and for a few milliseconds beforehand.</description>
      <category>web-audio</category>
      <category>psychoacoustics</category>
      <category>compression</category>
    </item>
    <item>
      <title>Day 31: The Angle A Sunflower Knows</title>
      <link>https://signalandsensation.com/31</link>
      <guid isPermaLink="true">https://signalandsensation.com/31</guid>
      <pubDate>Sat, 22 Aug 2026 00:00:00 GMT</pubDate>
      <description>Turn 137.507° between seeds and they pack perfectly. Turn 137.3° and it falls apart.</description>
      <category>generative</category>
      <category>geometry</category>
      <category>maths</category>
    </item>
    <item>
      <title>Day 30: A Good Guess</title>
      <link>https://signalandsensation.com/30</link>
      <guid isPermaLink="true">https://signalandsensation.com/30</guid>
      <pubDate>Sat, 22 Aug 2026 00:00:00 GMT</pubDate>
      <description>Three searches for the same route. One is careful, one is clever, and one is fast and wrong.</description>
      <category>algorithms</category>
      <category>search</category>
    </item>
    <item>
      <title>Day 29: Same Grey Twice</title>
      <link>https://signalandsensation.com/29</link>
      <guid isPermaLink="true">https://signalandsensation.com/29</guid>
      <pubDate>Sat, 22 Aug 2026 00:00:00 GMT</pubDate>
      <description>Two patches, one grey value, byte for byte. They do not look the same, and joining them into one bar does not help.</description>
      <category>vision</category>
      <category>psychophysics</category>
      <category>illusions</category>
    </item>
    <item>
      <title>Day 28: One String</title>
      <link>https://signalandsensation.com/28</link>
      <guid isPermaLink="true">https://signalandsensation.com/28</guid>
      <pubDate>Sat, 22 Aug 2026 00:00:00 GMT</pubDate>
      <description>A buffer of noise and a two-sample average. That is a plucked string, and it cannot be tuned properly, for a reason you cannot fix.</description>
      <category>web-audio</category>
      <category>dsp</category>
      <category>synthesis</category>
    </item>
    <item>
      <title>Day 27: The Fastest Way Down</title>
      <link>https://signalandsensation.com/27</link>
      <guid isPermaLink="true">https://signalandsensation.com/27</guid>
      <pubDate>Sat, 22 Aug 2026 00:00:00 GMT</pubDate>
      <description>Three beads, three ramps, same start and finish. The straight one loses badly.</description>
      <category>physics</category>
      <category>geometry</category>
      <category>simulation</category>
    </item>
    <item>
      <title>Day 26: The Sound Of Sorting</title>
      <link>https://signalandsensation.com/26</link>
      <guid isPermaLink="true">https://signalandsensation.com/26</guid>
      <pubDate>Sat, 22 Aug 2026 00:00:00 GMT</pubDate>
      <description>Four algorithms doing the same job, with their comparison counts checked against the theory that predicts them.</description>
      <category>algorithms</category>
      <category>web-audio</category>
      <category>dsp</category>
    </item>
    <item>
      <title>Day 25: Eight Bits Of Weather</title>
      <link>https://signalandsensation.com/25</link>
      <guid isPermaLink="true">https://signalandsensation.com/25</guid>
      <pubDate>Sat, 22 Aug 2026 00:00:00 GMT</pubDate>
      <description>A row of cells, eight bits of rule. One draws Pascal&apos;s triangle, one makes usable random numbers, and one is powerful enough to compute anything at all.</description>
      <category>automata</category>
      <category>emergence</category>
      <category>algorithms</category>
    </item>
    <item>
      <title>Day 24: Circles All The Way Down</title>
      <link>https://signalandsensation.com/24</link>
      <guid isPermaLink="true">https://signalandsensation.com/24</guid>
      <pubDate>Sat, 22 Aug 2026 00:00:00 GMT</pubDate>
      <description>Draw any closed shape and it turns out to be a stack of rotating circles. Provably, and with a receipt.</description>
      <category>dsp</category>
      <category>geometry</category>
      <category>generative</category>
    </item>
    <item>
      <title>Day 23: One More Digit</title>
      <link>https://signalandsensation.com/23</link>
      <guid isPermaLink="true">https://signalandsensation.com/23</guid>
      <pubDate>Sat, 22 Aug 2026 00:00:00 GMT</pubDate>
      <description>Throwing darts at a circle finds π in seconds, then spends the rest of eternity finding the next decimal place.</description>
      <category>statistics</category>
      <category>simulation</category>
      <category>algorithms</category>
    </item>
    <item>
      <title>Day 22: Edges That Are Not There</title>
      <link>https://signalandsensation.com/22</link>
      <guid isPermaLink="true">https://signalandsensation.com/22</guid>
      <pubDate>Sat, 22 Aug 2026 00:00:00 GMT</pubDate>
      <description>Eight flat grey strips. You will see a bright line and a dark line at every boundary, and I can prove neither exists.</description>
      <category>vision</category>
      <category>psychophysics</category>
      <category>illusions</category>
    </item>
    <item>
      <title>Day 21: One Stream Or Two</title>
      <link>https://signalandsensation.com/21</link>
      <guid isPermaLink="true">https://signalandsensation.com/21</guid>
      <pubDate>Sat, 22 Aug 2026 00:00:00 GMT</pubDate>
      <description>High, low, high, rest. Either a galloping rhythm or two separate beeping lines, and near the boundary, both.</description>
      <category>web-audio</category>
      <category>psychoacoustics</category>
      <category>illusions</category>
    </item>
    <item>
      <title>Day 20: Hidden In Plain Sound</title>
      <link>https://signalandsensation.com/20</link>
      <guid isPermaLink="true">https://signalandsensation.com/20</guid>
      <pubDate>Sat, 22 Aug 2026 00:00:00 GMT</pubDate>
      <description>A loud tone does not make its quiet neighbour quieter. It makes it not exist. This is why MP3 works.</description>
      <category>web-audio</category>
      <category>psychoacoustics</category>
      <category>compression</category>
    </item>
    <item>
      <title>Day 19: Hollow</title>
      <link>https://signalandsensation.com/19</link>
      <guid isPermaLink="true">https://signalandsensation.com/19</guid>
      <pubDate>Sat, 22 Aug 2026 00:00:00 GMT</pubDate>
      <description>Add a sound to a copy of itself a millisecond late and specific frequencies vanish, at places you can calculate exactly.</description>
      <category>web-audio</category>
      <category>psychoacoustics</category>
      <category>dsp</category>
    </item>
    <item>
      <title>Day 18: How Fine Is Your Ear</title>
      <link>https://signalandsensation.com/18</link>
      <guid isPermaLink="true">https://signalandsensation.com/18</guid>
      <pubDate>Sat, 22 Aug 2026 00:00:00 GMT</pubDate>
      <description>Two tones, almost the same. Twenty questions later the page knows your pitch threshold to within about ten percent.</description>
      <category>web-audio</category>
      <category>psychoacoustics</category>
      <category>psychophysics</category>
    </item>
    <item>
      <title>Day 17: Polite Randomness</title>
      <link>https://signalandsensation.com/17</link>
      <guid isPermaLink="true">https://signalandsensation.com/17</guid>
      <pubDate>Sat, 22 Aug 2026 00:00:00 GMT</pubDate>
      <description>The same number of random points twice, one following a single extra rule. Only one of them looks random.</description>
      <category>algorithms</category>
      <category>generative</category>
      <category>sampling</category>
    </item>
    <item>
      <title>Day 16: One Part In A Billion</title>
      <link>https://signalandsensation.com/16</link>
      <guid isPermaLink="true">https://signalandsensation.com/16</guid>
      <pubDate>Sat, 22 Aug 2026 00:00:00 GMT</pubDate>
      <description>Two identical pendulums, started a billionth of a radian apart. Watch how long identical lasts.</description>
      <category>physics</category>
      <category>simulation</category>
      <category>chaos</category>
    </item>
    <item>
      <title>Day 15: Murmuration</title>
      <link>https://signalandsensation.com/15</link>
      <guid isPermaLink="true">https://signalandsensation.com/15</guid>
      <pubDate>Sat, 22 Aug 2026 00:00:00 GMT</pubDate>
      <description>Three hundred birds, three local rules, no leader, and the order they reach is deliberately imperfect.</description>
      <category>three-js</category>
      <category>simulation</category>
      <category>emergence</category>
    </item>
    <item>
      <title>Day 14: Silk</title>
      <link>https://signalandsensation.com/14</link>
      <guid isPermaLink="true">https://signalandsensation.com/14</guid>
      <pubDate>Sat, 22 Aug 2026 00:00:00 GMT</pubDate>
      <description>Four thousand particles drifting through a noise field, and the one operation that makes it look like fluid instead of sand.</description>
      <category>generative</category>
      <category>simulation</category>
      <category>noise</category>
    </item>
    <item>
      <title>Day 13: Shallow Water</title>
      <link>https://signalandsensation.com/13</link>
      <guid isPermaLink="true">https://signalandsensation.com/13</guid>
      <pubDate>Sat, 22 Aug 2026 00:00:00 GMT</pubDate>
      <description>Tap the pool. Three lines of stencil, one number that decides whether physics happens or the whole thing detonates.</description>
      <category>physics</category>
      <category>simulation</category>
    </item>
    <item>
      <title>Day 12: Slow Lightning</title>
      <link>https://signalandsensation.com/12</link>
      <guid isPermaLink="true">https://signalandsensation.com/12</guid>
      <pubDate>Sat, 22 Aug 2026 00:00:00 GMT</pubDate>
      <description>Particles wandering at random until they stick, growing frost, and two ways of measuring it that disagree by a quarter.</description>
      <category>simulation</category>
      <category>fractals</category>
      <category>generative</category>
    </item>
    <item>
      <title>Day 11: The Note That Isn&apos;t There</title>
      <link>https://signalandsensation.com/11</link>
      <guid isPermaLink="true">https://signalandsensation.com/11</guid>
      <pubDate>Sat, 22 Aug 2026 00:00:00 GMT</pubDate>
      <description>Play a chord of upper harmonics with no root, and your ear invents the root anyway.</description>
      <category>web-audio</category>
      <category>psychoacoustics</category>
      <category>illusions</category>
    </item>
    <item>
      <title>Day 10: Carve And Escape</title>
      <link>https://signalandsensation.com/10</link>
      <guid isPermaLink="true">https://signalandsensation.com/10</guid>
      <pubDate>Sat, 22 Aug 2026 00:00:00 GMT</pubDate>
      <description>A maze digs itself out of solid rock, then the same algorithm turns round and walks back out.</description>
      <category>algorithms</category>
      <category>generative</category>
    </item>
    <item>
      <title>Day 9: Soft Edges</title>
      <link>https://signalandsensation.com/9</link>
      <guid isPermaLink="true">https://signalandsensation.com/9</guid>
      <pubDate>Sat, 22 Aug 2026 00:00:00 GMT</pubDate>
      <description>Six blobs merging and splitting, their outline pulled out of a grid of numbers by a sixteen-case lookup table.</description>
      <category>geometry</category>
      <category>algorithms</category>
      <category>generative</category>
    </item>
    <item>
      <title>Day 8: Settling Cells</title>
      <link>https://signalandsensation.com/8</link>
      <guid isPermaLink="true">https://signalandsensation.com/8</guid>
      <pubDate>Sat, 22 Aug 2026 00:00:00 GMT</pubDate>
      <description>Ninety scattered points, each repeatedly stepping to the middle of its own territory, discovering honeycomb.</description>
      <category>geometry</category>
      <category>generative</category>
      <category>algorithms</category>
    </item>
    <item>
      <title>Day 7: Beats In Your Head</title>
      <link>https://signalandsensation.com/7</link>
      <guid isPermaLink="true">https://signalandsensation.com/7</guid>
      <pubDate>Sat, 22 Aug 2026 00:00:00 GMT</pubDate>
      <description>Two steady tones, one per ear. You hear a pulse that exists in neither of them.</description>
      <category>web-audio</category>
      <category>psychoacoustics</category>
      <category>illusions</category>
    </item>
    <item>
      <title>Day 6: Endless Scale</title>
      <link>https://signalandsensation.com/6</link>
      <guid isPermaLink="true">https://signalandsensation.com/6</guid>
      <pubDate>Sat, 22 Aug 2026 00:00:00 GMT</pubDate>
      <description>A scale that rises forever and never gets higher, drawn so you can see exactly how it cheats.</description>
      <category>web-audio</category>
      <category>illusions</category>
      <category>synthesis</category>
    </item>
    <item>
      <title>Day 5: Chemical Garden</title>
      <link>https://signalandsensation.com/5</link>
      <guid isPermaLink="true">https://signalandsensation.com/5</guid>
      <pubDate>Sat, 22 Aug 2026 00:00:00 GMT</pubDate>
      <description>Two chemicals, one shader, and a seed in the URL, so every link grows a different organism.</description>
      <category>webgl</category>
      <category>shaders</category>
      <category>generative</category>
      <category>simulation</category>
    </item>
    <item>
      <title>Day 4: Gravity Golf</title>
      <link>https://signalandsensation.com/4</link>
      <guid isPermaLink="true">https://signalandsensation.com/4</guid>
      <pubDate>Sat, 22 Aug 2026 00:00:00 GMT</pubDate>
      <description>Drag to launch, slingshot around the planets, sink it. Every hole is proven solvable before you see it.</description>
      <category>games</category>
      <category>physics</category>
      <category>simulation</category>
    </item>
    <item>
      <title>Day 3: One True Angle</title>
      <link>https://signalandsensation.com/3</link>
      <guid isPermaLink="true">https://signalandsensation.com/3</guid>
      <pubDate>Sat, 22 Aug 2026 00:00:00 GMT</pubDate>
      <description>Three thousand cubes that look like rubble from every direction but one, where they line up into a letter.</description>
      <category>three-js</category>
      <category>geometry</category>
      <category>generative</category>
    </item>
    <item>
      <title>Day 2: Chladni Figures</title>
      <link>https://signalandsensation.com/2</link>
      <guid isPermaLink="true">https://signalandsensation.com/2</guid>
      <pubDate>Sat, 22 Aug 2026 00:00:00 GMT</pubDate>
      <description>Sand on a vibrating plate draws the shape of a standing wave. Sweep for a resonance and watch it assemble.</description>
      <category>web-audio</category>
      <category>generative</category>
      <category>physics</category>
    </item>
    <item>
      <title>Day 1: One LFO</title>
      <link>https://signalandsensation.com/1</link>
      <guid isPermaLink="true">https://signalandsensation.com/1</guid>
      <pubDate>Sat, 22 Aug 2026 00:00:00 GMT</pubDate>
      <description>One oscillator, one filter, one LFO, and the whole wobble-bass sound falls out.</description>
      <category>web-audio</category>
      <category>synthesis</category>
    </item>
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